Immersive Media Design Specializations Committee

Working paper · September 2026

IMD Current-State Curriculum Map

Faculty Working Draft
Prepared September 2026

Purpose

This document provides a provisional map of the current Immersive Media Design curriculum, including the program's shared course sequence, track-specific areas of depth, major competencies, and points of curricular continuity. It is intended to establish a common evidence base for faculty discussion of specializations, project development across courses, and the relationship among IMDM290, IMDM390, and Senior Capstone.

The organizing premise is:

Students should progressively build an identity, body of work, and area of expertise across the curriculum rather than encountering each course as an independent experience.

The goal is not to eliminate experimentation or require students to carry a single project through the entire program. The goal is to make depth possible by creating intentional opportunities for students to reuse, extend, remix, recontextualize, or professionalize prior work.

Status and Method

This is a current-state map, not a curriculum proposal. It draws from the published IMD degree requirements, official course descriptions, program learning outcomes, and portfolio requirements available in September 2026.

The map distinguishes between two kinds of evidence:

  1. Published curriculum: what the catalog and program materials formally require or describe.
  2. Enacted curriculum: what faculty teach, what students make, which facilities they use, and how consistently those experiences occur across sections and semesters.

The published curriculum can establish the program's formal structure. Faculty review is still needed to verify the enacted curriculum. Accordingly, the competency ratings below are provisional and should not be treated as official course designations.

Competency Scale

LevelWorking Definition
I: IntroducedStudents encounter foundational concepts, tools, vocabulary, or methods.
P: PracticedStudents apply the competency repeatedly with guidance and feedback.
A: AdvancedStudents work with increasing independence, complexity, integration, or specialization.
D: DemonstratedStudents synthesize and publicly or professionally demonstrate the competency through substantial work.

1. Current Curriculum Structure

IMD currently combines a shared immersive-media sequence with two distinct degree pathways:

Shared IMDM Spine

CoursePublished Curricular RolePrimary CompetenciesProvisional Stage
IMDM101: Introduction to Immersive MediaIntroductory hybrid studio and lecture course with collaborative research, physical/digital projects, and large-scale immersive workinteraction, physical computing, collaboration, production, research and contextI
IMDM150: Digital Media Theory and CultureTheoretical and cultural foundation for immersive media, digital art, and designresearch, critical practice, immersive-media literacyI–P
IMDM227: Introduction to Computational MediaProgramming for visual, auditory, and tactile art; hardware/software interfaces; graphics, sound, and user interactionprogramming, interaction, computational media, interface designP
IMDM290: Collaborative Studio I: Image + TimeTeam-based creation using image, animation, video, audio, generative media, and asset-management practicescollaboration, time-based media, production, asset managementP–A
IMDM390: Collaborative Studio II: Experiential ComputingTeam-based experiential work that moves from small sketches to larger projects and includes research, production, critique, display, and documentationinteraction, collaboration, research, experiential design, production, documentationA
IMDM490: Senior Capstone IResearch, design, prototyping, organization, and production planning for a substantial immersive-media projectintegration, project development, research, prototyping, productionA–D
IMDM491: Senior Capstone IIRealization, refinement, public exhibition, and promotion of the Capstone projectproduction, refinement, exhibition, professional communicationD
IMDM298 / 398 / 498Variable special topics in current and emerging areastopic-dependent specializationI–A
IMDM399 / 499Independent study or faculty-supervised undergraduate researchresearch, independent practice, specialized depthA–D

Computing B.S. Depth

Course or SequencePublished Curricular RolePrimary CompetenciesProvisional Stage
CMSC131 → 132 → 216 → 250 → 330 → 351Required Computer Science foundation and coreprogramming, data structures, systems, discrete structures, programming languages, algorithmsI → A
ARTT100 / 200 / 255Required design, spatial, and digital-art foundationvisual design, 3D and spatial thinking, digital-media productionI–P
IMDM327Technical study of VR/AR systems, rendering, tracking, spatial content, and interactionprogramming, XR, 3D, tracking, spatial interaction and audioA
CMSC 4xx graphics electivesRequired upper-level technical depthgraphics and related technical practiceA
Additional relevant CMSC electivesOptional depth in games, HCI, AI, machine learning, computer vision, visualization, and related fieldsspecialization-dependentA

Emerging Creatives B.A. Depth

Course or SequencePublished Curricular RolePrimary CompetenciesProvisional Stage
ARTT100 / 110 / 200 / 210Studio Art foundations2D design, drawing, observation, 3D and spatial practiceI–P
ARTT255Introduction to digital-art and design processesdigital imaging, typography, video, audio, and basic interactivityI–P
CMSC122 and IMDM127Computing and creative-coding foundationprogramming, computational media, generative image and audio, interactionI–P
ARTT370 and ARTT47xIntermediate and advanced digital-media practicedigital art, interactivity, image, audio/video relationships, creative practiceP–A
IMDM350Advanced theory of digital culture and creative technologycritical research, game culture, AR/VR, networks, AI and ML, ethicsA

2. Provisional Competency Map

The following matrix maps major program competencies to the places where they appear most visibly in the published curriculum. It should be read as a starting point for faculty validation rather than a final assessment.

CompetencyIntroducedPracticedAdvancedDemonstratedCurrent-State Assessment
Programming and Creative CodingIMDM127; CMSC122/131IMDM227; CMSC132CMSC core and 4xx; IMDM327Capstone, when technically centralStrong B.S. depth; moderate B.A. depth
Visual DesignARTT100/110ARTT200/210/255; IMDM290ARTT370/47xIMDM390 and Capstone, when visually centralStrong B.A. depth; moderate B.S. depth
Interaction DesignIMDM101/127IMDM227; ARTT255IMDM327/390; optional CMSC434Capstone, when interaction is centralModerate to strong, but distributed
Game Development and DesignNo clear shared introductionProject-dependentCMSC425; selected special topics or projectsCapstone, when selectedPresent, but not scaffolded as a program-wide path
Artificial Intelligence and Machine LearningIMDM350 provides critical contextSelected topics or electivesCMSC421/422/472 and related coursesProject or Capstone-dependentEmerging and fragmented across tracks
3D and Spatial MediaARTT200IMDM290; IMDM327IMDM327; CMSC427; advanced art or project workCapstone, when selectedModerate; access and depth are track-dependent
Audio and SoundIMDM227; ARTT255IMDM290; ARTT370Special topics and project-dependent workCapstone, when selectedPresent, with elective or project-based depth
Physical ComputingIMDM101IMDM227IMDM390 and project-dependent workCapstone, when selectedPresent, but without a clearly visible sequence
Portfolio DevelopmentThird-semester portfolio reviewDocumentation and project presentation vary by courseIMDM390 documentationIMDM491 exhibition and promotionEarly and late touchpoints; middle sequence is less explicit
CollaborationIMDM101IMDM290IMDM390Capstone, depending on project structureStrong shared competency
Production and Project ManagementIMDM101IMDM290IMDM390/490IMDM491Strong upper-level arc
Research and Critical PracticeIMDM101/150IMDM350/390IMDM490/499Capstone and public presentationStrong, with meaningful track differences
Professional PracticeLimited early exposureDocumentation and presentation vary by courseIMDM490 production planningIMDM491 exhibition, promotion, and public relationsLate-loaded
Specialized Facilities and EquipmentExposure variesCourse and project-dependentIMDM327/390, special topics, and project workCapstone, when selectedFacilities are substantial; guaranteed curricular access is unclear

3. Existing Areas of Depth

Computing and Software

The Computing B.S. already provides a substantial technical sequence. Students complete the core programming, systems, discrete structures, programming languages, and algorithms courses before selecting upper-level technical work. Relevant options include game programming, computer graphics, human-computer interaction, artificial intelligence, machine learning, deep learning, computer vision, and data visualization.

This is a genuine area of curricular depth, although not all technical areas are equally accessible or visible as IMD pathways.

Studio and Digital Creative Practice

The Emerging Creatives B.A. provides a similarly substantial art and design sequence. Students progress through 2D and 3D foundations, drawing, digital-art and design processes, intermediate digital media, and advanced digital-media electives.

This sequence provides meaningful artistic depth, particularly in visual, spatial, material, and digital practice.

Collaborative Immersive Production

Collaborative production is the strongest shared IMD competency. IMDM101 introduces team-based making; IMDM290 emphasizes collaborative production and asset management; IMDM390 advances toward larger experiential work involving research, production, critique, display, and documentation; and Capstone culminates in a substantial public project.

This shared sequence is a defining feature of the program and a logical foundation for future specializations.

Latent and Emerging Specializations

The curriculum also contains substantial pieces of several possible specializations, but these are not consistently organized as visible student pathways:

The principal current-state issue is not necessarily absence. In several cases, the issue is that existing courses, projects, facilities, and faculty expertise are distributed across tracks and departments without an explicit progression that students can readily identify and follow.

4. Curricular Continuity

Published Sequence

The shared curriculum suggests a developmental progression:

IMDM101 → IMDM227 → IMDM290 → IMDM390 → Senior Capstone

The formal prerequisite structure, however, does not fully encode that sequence:

The formal structure therefore establishes two related chains:

IMDM227 → IMDM290 → IMDM390

and

IMDM290 → IMDM490 → IMDM491

It does not formally establish IMDM390 as the required bridge between Collaborative Studio I and Senior Capstone.

Structural Question

If IMDM290 is intended to build toward IMDM390, and IMDM390 is intended to prepare students for Capstone, the current prerequisite structure does not fully reinforce that expectation. This produces a central question for faculty review:

Should IMDM390 function as an explicit curricular bridge between Collaborative Studio I and Senior Capstone, and what competencies, artifacts, or planning documents should students carry across each transition?

The Project Journey

The discontinuous model can be summarized as:

Course → Project → Grade → Abandoned Project → Next Course → New Project

A stronger continuity model would make room for:

Foundation → Prototype → Development → Refinement → Portfolio / Capstone

This model does not require every student to continue the same project. It creates permission and infrastructure for promising work to continue when doing so supports new learning. A project might be extended technically, reframed conceptually, redesigned for a new audience, expanded through collaboration, documented professionally, or developed into a larger public work.

The governing principle should be:

New learning, not mandatory project novelty.

5. Current-State Cases Relevant to Specialization

Game Design

Game design is already present in the curriculum, but its components are disconnected.

The current state is therefore not "no game design." It is a set of technical, critical, artistic, and production components that have not yet been organized into a coherent and visible pathway.

Artificial Intelligence

AI follows a similar pattern.

AI currently exists as distributed expertise rather than a coherent IMD progression.

6. Portfolio, Professional Practice, and Facilities

Portfolio Development

Both tracks submit a portfolio, typically in the third semester while taking IMDM227. The portfolio is expected to show self-direction, technical and creative development, project documentation, and a developing sense of artistic or professional identity. Students may include class projects, personal work, prototypes, sketches, storyboards, and works in progress.

Explicit portfolio-related work then becomes less visible in the published middle curriculum. IMDM390 includes communication, display, and documentation; IMDM491 culminates in public exhibition, marketing, public relations, and promotion.

The published structure therefore appears as:

Early portfolio gate → less explicit middle sequence → documentation → public exhibition and promotion

rather than a fully articulated progression of:

Portfolio introduction → documentation habits → iterative refinement → professional portfolio → public presentation

This is relevant to specialization because students need to see their work accumulating into a coherent body of practice.

Professional Practice

Professional practice is most visible near the end of the curriculum through production planning, exhibition, documentation, promotion, and public presentation. Earlier and middle-stage professional practices, such as role identification, career research, collaborative expectations, budgeting, client work, intellectual property, entrepreneurship, and sustained portfolio development, are less explicit in published course descriptions.

Specialized Facilities

The program identifies substantial facilities, including a large projection wall, prototyping makerspace, motion capture, imaging and 3D scanning, sound, design, and XR/VR labs. The public curriculum does not establish which students are guaranteed meaningful experience with which facilities, at what stage, or at what level of independence.

Facilities should therefore be mapped using three columns:

CoursePublished or Intended UseActual Student Experience
Example: IMDM390Motion capture may support experiential projectsTo be verified by faculty and recent course evidence

This internal audit would distinguish available resources from curricular access.

7. Principal Findings

  1. IMD already contains substantial depth. Computing, studio and digital art, and collaborative immersive production are well established.
  2. Depth is distributed unevenly across the two tracks. The B.S. supplies strong technical scaffolding, while the B.A. supplies strong artistic and conceptual scaffolding.
  3. Several potential specializations already exist in partial form. Games, XR, AI, interaction design, 3D, sound, and physical computing have meaningful curricular components, but their sequences are not always explicit.
  4. The program's strongest shared identity is collaborative immersive production. This provides a common spine onto which specializations can be built.
  5. The formal curriculum does not require IMDM390 before Capstone. This weakens the intended progression from IMDM290 through IMDM390 into IMDM490 and IMDM491.
  6. Portfolio development is visible early and late, but less explicit in the middle. Students have an early portfolio review and a culminating public presentation, but the intervening developmental sequence is not clearly articulated.
  7. Professional practice is late-loaded. It is most explicit in Capstone rather than distributed across the curriculum.
  8. Facilities are a program strength, but curricular access is difficult to determine from public materials. Internal validation is needed to distinguish availability, intended use, and guaranteed student experience.
  9. The central challenge is curricular legibility and continuity. Students may be able to assemble depth, but they often must discover and connect the pieces themselves.

8. Faculty Validation Process

The next step should be a short internal audit of required courses and major electives. For each course, faculty should identify:

  1. The competencies introduced, practiced, advanced, or demonstrated.
  2. The major assignments and student artifacts that provide evidence.
  3. The skills students are expected to bring into the course.
  4. The skills, documents, or projects students leave with.
  5. The courses or experiences that intentionally build on those outcomes.
  6. Whether students may reuse, extend, remix, or recontextualize earlier work.
  7. Which facilities, technologies, and equipment students are guaranteed to use.
  8. Whether students produce portfolio-ready documentation.
  9. Which professional roles, practices, or career contexts are introduced.
  10. Where instructors see unnecessary repetition, missing preparation, or an abrupt jump in expectations.

Recommended Internal Mapping Template

CourseCompetencyI / P / A / DRequired EvidenceIncoming ExpectationOutgoing Artifact or SkillFacilities UsedDownstream Course or Experience

The resulting internal map should be compared with the published map in this document. Differences among the catalog, faculty intention, and student experience are findings rather than errors. They can identify where coordination, course revision, advising, staffing, or resource investment is needed.

9. Working Conclusion

The current IMD curriculum is not without specialization. It contains several latent specializations that students often have to discover and assemble for themselves.

The clearest established areas are:

Around these are less formally scaffolded areas, including game design, XR, AI, sound, physical computing, interaction design, 3D, and creative research.

The principal opportunity is to make existing trajectories more intentional, visible, and continuous. The curriculum contains depth, but it does not always provide a clear mechanism through which students progressively transform that depth into an identity, a sustained body of work, and an area of expertise.

Sources