Curriculum and pathways
Paths a student can follow.
A pathway is a visible route from an introduction, through repeated practice, to advanced work and a body of work. The two degree tracks are how students enter IMD. They are not specializations inside it.
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The standard
The working definition is the test the committee is using. The full paper records the same standard at greater length, including what the definition does not decide: transcript labels, credit minimums, and which clusters to build first.
Working definition · Full paper
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Game design
Mechanics, prototyping, and playtesting do not yet have a shared introduction both tracks can enter. CMSC425 is the clearest advanced course, and it is most accessible after the upper-level Computing sequence.
Why this matters for students. A student on the Emerging Creatives track can meet games in studios and in IMDM350, and still lack a stated route into the advanced course.
Game design case
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Artificial intelligence
There is no shared AI foundation designed for both tracks. The clearest technical sequences require substantial computing prerequisites. Creative and critical work is distributed across courses. It is not yet a progression.
Why this matters for students. Access to relevant CMSC coursework, and what a student can do without that coursework, has to be part of the pathway rather than an unspoken extra.
AI case
Background
The sequence students have now
The current-state map is the published curriculum: the shared spine, the two tracks, and where depth already exists. It is evidence for the pathway work, not a proposal.
Current-state map
Background
What students meet before they choose
IMDM101 is where students first encounter the field. The question in front of Specializations is which pathways a student must be able to recognize there, and whether early coding teaches a transferable practice or a single tool. Course design for IMDM101, and the shared coding language, sit with other committees. The coordination paper records that division.
Research · Coordination